"Hey, fellow rogues! It's been a while! Well, more like nearly two months.
Sorry. But we're back with some fresh ideas, one of which is this: how can you
roleplay as a rogue without seeming like a cliche. Admittedly, I'm new to RP,
and my RP character is a draenei priest -- about as far from my beloved troll
rogue as one can get. So this article is geared to people who, like me, are new
to RP. The more experienced RPers can correct all my horrifying, glaring errors
in the comments. So, let's start out with: Picking a race Each race has
different rogue traditions, heroes, and senses of morality. Here's a quick
overview: Humans control several rogue organizations: the Ravenholdt guild,
their archrival Syndicate organization, and SI:7, the official intelligence
agency of Stormwind. If you're interested in ""joining"" any of these
organizations (or the vaguely rogue-ish Defias Brotherhood), human would be a
good choice. Night elf rogues would seem to have some difficulty fitting in with
their peaceful, nature-loving society. However, night elves have skills at
stealth, and every society needs its enforcers. The night elf police force,
known as the Wardens, always has room for a good rogue -- and the archdruid
Fandral Staghelm might not be above employing some sneaky folk to advance his
political goals. Dwarves don't have as strong a rogue tradition as other races,
although some of them do belong to Ravenholdt. Dwarf rogues are good choices for
PVPers or someone interested in roleplaying an outcast. Gnome rogues tend to be
quirky, rather than broody, and often use engineering or other technology to
enhance their skills. They're also well known as escape artists, a skill that
provides an excellent opportunity for roleplaying a thief. The most famous rogue
in Azeroth's history is Garona, a half-orc, half-something-undetermined assassin
from the First War.
As such, orc rogues have a strong tradition to build on, including their own
assassin's guild -- the Shattered Hand in Orgrimmar, who serve Thrall and
destroy the Horde's enemies. Orcs are known for their brutishness and skill in
combat, as opposed to stealth and subtlety. Many troll rogues also belong to the
Shattered Hand and are famous for their skills in tracking enemies.
wow gold The troll tribes also
have a long and storied history of interfighting and assassination, providing a
rich background for someone wishing to roleplay a troll rogue. Blood elf rogues
don't have quite the same status in their society as paladins, as high elves
used to disdain thievery, but they are now accepted as a necessary measure to
defend the Sin'dorei after the devastation of Silvermoon. Valeera, from the WoW
comic, is a blood elf rogue.
wow gold If you're interested in
playing a character with a thirst for vengeance, or playing a mage-killer, a
blood elf is an excellent option. Undead rogues can also be avenging the deaths
of their loved ones, the destruction of their cities, or they could simply like
killing and eating people. Rogues guard the Undercity and its outposts through
their guild, the Deathstalkers. Unlike orcs, they are more known for stealth,
cunning, and quick assassinations than their skill at face-to-face combat.
world of
warcraft gold Keep in mind that undead have no need for sleep, food, or
human comforts. " "In the wake of the recent confusion regarding Scare Beast,
once again some hunters have gotten to complaining a lot about the state of
their class. While on one hand, there are certainly problematic issues hunters
are having, it's really not fair to say that the class is broken. It isn't --
being a hunter is more fun than its ever been, and it looks like this class will
only get better in the future. Nonetheless, looking at the problems we do have
might give us a clearer sense of where we're going in the future.
wow gold
With more and more information coming out about Wrath of the Lich King, and
especially since Blizzard started asking for feedback from hunters, it's
worthwhile to have a look at what holes do exist for our class, and how future
changes might seek to plug them up. Mana Hunters don't like running out of mana
in the middle of a fight, but other mana users don't like that either. Are
hunters entitled to something like rage or energy as physical damage dealers
like warriors and rogues, or are we just being picky. Since we aren't really
wizards of any sort, does our use of mana cause more problems than it solves.
mp3 player One thing to keep
in mind is that intellect helps out casters a lot by providing spell crit in
addition to mana pool, whereas for hunters it only provides a larger mana pool,
often at the expense of physical crit. My wild brainstorming mind imagines: what
if hunters had a ""focus pool"" much like mana, except that it was determined by
agility rather than intellect. This way, it would let us focus in on fewer
important stats which benefit us in more ways than one.
wow gold
On the other hand, perhaps having to juggle more stats than usual is one of the
things that makes choosing hunter gear a more interesting task. This is a big
problem on lots of hunters' minds -- but what's Blizzard going to do about it.
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Posted at 05:09 am by philadelphia